![]() ![]() We use this information to address the inquiry and respond to the question. To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including: Questions and InquiriesÄŻor inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. Please note that other Pearson websites and online products and services have their own separate privacy policies. This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. The info gathered here was obtained through personal experience in using version 6.5 for the Macintosh.Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about Peachpit products and services that can be purchased through this site. Lightwave's main competitors are Maya and 3DStudio Max. It has been used in many feature films, and as stated above, many TV shows, including Star Trek. LightWave runs on Macintosh, Windows, and some Unix platforms like SGI's IRIX boxes. ![]() To name a few, there are texture plug-ins for hair, physics plug-ins for different liquids, and plug-ins to emulate explosions and other fx. A plethora of plug-ins are availible for Lightwave. There are some other interesting facts about Lightwave. Unfortunately, problems associated with gimbal lock still have to be debugged by hand. It can control multiple computers, start up times, queue order, and resource allocation for clips created in Lightwave 3D. Camera angles and lights can move, as well as items made in modeler. Lightwave 3D is also used to control lighting, camera angles, bone movement and texture. This program is used to move and animate objects created in Modeler. Translucency, color, and all sorts of texture options are availible. The modeler can also be used to control texture. For instance, when modeling humans, it would look very strange to have a ball and socket joint used for the knee. ![]() This is important when modeling any moving object. ball and socket, rotational, one axis bendable, etc. The 'joints' connecting the bones can also be defined the same way human ones are, e.g. You create bones of many shapes, connect them with other bones, and you then have a skeleton which you can texture. Modeler is (if you haven't guessed) the modeling program. The one trade-off is that many of the UI options and tools are overlapping between the two programs. Otherwise, there would be an overload of availible tools and options. Modeler and Lightwave are separated to simplify the creative process. Knowledge of how the tools worked together was crucial for doing even basic work. I found Lightwave to have a very steep, but worthwhile learning curve. ![]() The more difficult thing is learning how and when to use the multitude of tools. when one of the tabs is clicked, the menu at the left of the screen is changed to a new set of tools. There are a series of tabs across the top, such as Items, Scene, Display, Texture, etc. The user interface for the programs is simple. This package has a very accurate physics engine, and although the company doesn't say, given that one of the standard scale options is kilometers, this package can probably be used for geological and mining applications. The package includes Lightwave 3D, Modeler, and a Hub control program for rendering. Lightwave is a 3D animation program by NewTek. ![]()
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