![]() ![]() The need for regular eye examinations, better diagnostic tests, awareness of the disease, awareness amongst HCPs about treatment options, and the need for better health insurance coverage policies emerged as unmet needs.Conclusion Non-compliance, switching between treatment options or technology, or discontinuation of treatment options was found to emanate from various issues including no improvement of the condition, discomfort with the treatment option, bullying, dissatisfaction with healthcare professional (HCP) recommendation, cost of treatment/issues with insurance coverage, side effects, and/or other unspecified reasons. Insurance coverage, long appointment waiting times, and recurring expenses of treatment options were reported as barriers to treatment. Amblyopia and its treatment had a negative impact on QoL, and increased caregiver burden. Patients also reported vision improvement with emerging technologies such as digital therapeutics. Eyeglasses, eye patches, contact lenses, and vision exercises were the common treatment options for amblyopia. The patient journey for adults and children was constructed based on the conversations. This was a non-interventional, retrospective analysis of social media data available in the public domain posted by patients and caregivers on selected social media channels (Twitter®, forums, blogs, and news) from 12 countries between July 2018 and June 2020.ResultsApproximately 2662 conversations relevant to the research objective were analyzed. ![]() Understanding patients’ perspectives may help to optimize treatment outcomes and improve treatment adherence.Methods IntroductionAmblyopia is an important cause of monocular vision impairment worldwide, and it negatively impacts patients’ quality of life (QoL). This paper describes the essential requirements for testing and treating binocular anomalies and reviews current studies in which XR devices have been used to measure and treat binocular vision anomalies. The inclusion of eye tracking in VR adds an additional dimension to its utility in measuring and treating binocular vision anomalies, as well as other conditions. Because these devices are stereoscopic, they can also be used as high-tech synoptophores, in which the images to the two eyes differ in contrast, luminance, size, position, and content for measuring and treating binocular anomalies. Indeed, horizontally shifting the images in the two eyes (thereby creating binocular disparity) can provide the user with a compelling percept of depth through stereopsis. Although these devices are widely used for playing videogames and other applications, they have one distinct feature that makes them potentially very useful for the measurement and treatment of binocular vision anomalies-they can deliver different content to the two eyes simultaneously. Extended reality (XR) devices, including virtual reality (VR), augmented reality (AR), and mixed reality (MR) devices, are immersive technologies that can swap or merge the natural environment with virtual content (e.g., videogames, movies, or other content). ![]()
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